Gaming/Computer Simulation Option
Course Title Course Number Semester Taken Credits Prerequisites
College Writing I ENG111 3 ENG095 or placement and ESL098 or RDG095 or placement
College Writing II ENG112 3 ENG111
Individual and Society From Area 2 3
World View From Area 3 3
Contemporary Math I MAT172 satisfies Area 4 requirement 3 MAT097 or placement
General Physics I PHY201 satisfies Area 5 requirement - see note* 4 MAT197
Humanities From Area 6 3
Oral Communication ENG171 3
Game Development Essentials CMT101 satisfies LCS requirement 3 ENG095 or placement and ESL098 or RDG095 or placement
Maya Foundations CMT121 3 ENG095 or placement and ESL098 or RDG095 or placement
Maya Character Modeling CMT123 3 CMT121
Maya Character Animation CMT223 3 CMT123
Creating 3-D Special Effects CMT229 3 CMT121
MEL Scripting in Maya CMT231 Spring 3 CMT229
The Human Character CMT119 Fall 3 CMT101
Managing Game Development CMT103 3 ENG095 and RDG095 or ESL098 or placement
Career Elective see note** 3 Department approval
Career Elective see note** 3 Department approval
Digital Imaging with Photoshop VMA105 3 ENG095 and MAT093 or placement
Introduction to Audio Technology VMA151 3 ENG095 and MAT093 or placement
Total Credits 61

Additional Information

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*Note: BIO108 may replace PHY201 with a waiver from the Department Chair.
**Note: Select the career elective from the Computer Media Technology, Visual and Media Arts, or Computer Information Technology Departments.

The Computer Media Technology program provides students in the design, development, and production skills necessary for entry into the Computer Gaming Industry and the Computer Simulation industry. Students will satisfy the requirements of this program by completing a succession of General Education courses and Gaming/Simulation specific courses as well as elective courses from within the program disciplines. Graduates of this program will qualify for entry-level positions in the computer Gaming and Computer Simulation industries.

Option Overview

This program prepares students in the fundamentals of 3D Game/ Simulation design, development and production. Students learn how to utilize state-of-the-art software to create, construct, shape, texture, and animate 3D objects and characters in a computer game environment. The program also teaches students techniques and skills required to incorporate depth, lights, and shading into the 3D game to simulate real-world situations. Students are instructed on how to design and write scripts and programs to control the game animation and sequencing. Students are also instructed in the techniques and tools of game program management.

Career Outlook

Students completing this program qualify for entry level positions in local and national gaming and computer simulation companies. The career outlook for computer gaming/simulation opportunities is projected to grow at a rapid rate in the coming years.

Upon Completion of this Concentration Graduates will be able to:

  • Create game characters.
  • Create 3D objects as game constructs.
  • Effectively light and shade the game scene.
  • Animate the game scene.
  • Manage the game development process.